Whereas the first Zenonia was a top-down, 8bit style RPG, Zenonia 5 is more of an isometric, cell-shaded, and action-style game. Being tasked with reviewing the fifth iteration of the series has really given me a sense of how the game has evolved over time. I played the first episode, then a pay-to-play title, and it was still pretty solid given the old-school graphics and sound it employed. Zenonia has come a long-long way since the early days where it loosely mimicked one of the first Zelda titles on Nintendo. In my four-or-so hours play testing Zenonia 5, I found myself impressed with the depth of mechanics embedded in this slick action/RPG title and constantly lusting after more magic items to combine into upgrade stones for my new toys… But, why was I playing? What was the goal? Aside from my sister disappearing and some angry boy swearing to “become the Devil”, was there a point to all this madness? This “point”, I am still searching for… but one thing’s for sure, this game is addicting and pretty.
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